Nowadays children prefer electronic
games to other games and toys. Why is it happening? Is it a positive or a
negative development?
Information
technology has revolutionized every walk of life and games for children are no
exception. Even though there are obvious reasons for kids choosing these over
other kinds of games and toys, certain associated benefits and drawbacks cannot
be ignored.
The
children are more inclined to choosing electronic, video and computer games due
to the fact that these offer freedom of sorts to the children. The kids often
find themselves cornered by parents, when it comes to deciding about what to
wear, how to behave, whom to befriend. Parents have become overprotective and
their constant monitoring of the kids has raised the stress levels among the
kids. These handy gadgets, available round the clock within the homes and under
the ever policing eyes of parents, tend to be the best options and companions.
Kids, at least, do not have to ask their parents, and these hand held, or
desktops gadgets can easily compensate for the carefree leisure time the kids
have to forego.
These
modern devices and activities are highly beneficial for the kids since they are
developed as educative concepts. The developers of the games and activities
always target development of cognitive skills and logic of the kids. Each game is
equipped with fresh content that can send the adrenaline rushing, and involve kids
more deeply. Many games and activities are planned and designed for delivery of
syllabus and course content that raises the interest of kids in studies.
However,
there is darker shade to this development since the kids have been found to
become addicted to these, and they tend to sacrifice socialization and even
some really critical activities, like sleep.
To
conclude, I feel even though electronic
games are laden with advantages, people should prudently choose these for kids.